MAP Converter

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MAP

A MAP file is used for video or computer game maps for the Quake system of games, including Quake, Quake 2, Quake 3 and Half-Life. Other game engines that use the MAP format include Dark Engine, Unreal Engine, Goldsource Engine and Torque Engine. In their original form, MAP files are uncompiled. They are compiled using Binary Space Partitioning (BSP) for use in a game. MAP files can be created using Valve's Hammer Editor or Torque Constructor by TorquePowered.com. Valve Hammer Editor converts the MAP file into a form ready for use using BSP. Torque Constructor converts the MAP file into the Data Interchange Format (DIF) for use in Torque computer, console and mobile games. Newer versions of the Valve Hammer Editor (version 4 or later) convert files into the Valve Map File format (VMF) instead of MAP. A MAP file extension indicates a file used to create a map for computer games.

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