1. To upload a file, click within the file drop box or drag the file into this area. Please take note that you may only upload one file per operation.
2. To begin the conversion to MAP file, click the “Convert” button. Your file will be converted and saved in MAP format.
3. Using these controls, you can manipulate the resulting MAP file interactively in this stage.
4. By clicking the "Download" button, the generated MAP file may be downloaded. Note: After 24 hours, the files will be removed from our servers, and the download buttons will no longer function.
A MAP file is used for video or computer game maps for the Quake system of games, including Quake, Quake 2, Quake 3 and Half-Life. Other game engines that use the MAP format include Dark Engine, Unreal Engine, Goldsource Engine and Torque Engine. In their original form, MAP files are uncompiled. They are compiled using Binary Space Partitioning (BSP) for use in a game. MAP files can be created using Valve's Hammer Editor or Torque Constructor by TorquePowered.com. Valve Hammer Editor converts the MAP file into a form ready for use using BSP. Torque Constructor converts the MAP file into the Data Interchange Format (DIF) for use in Torque computer, console and mobile games. Newer versions of the Valve Hammer Editor (version 4 or later) convert files into the Valve Map File format (VMF) instead of MAP. A MAP file extension indicates a file used to create a map for computer games.
Enter a file, then click “Convert.” The additional options can be used to alter a file. Download the resulting MAP file after processing.
All operating systems, including Windows, Mac OS, Linux, iOS, and Android, can use the converter. Our servers process each and every file. You don't need to install any plug-ins or applications.
After twenty-four hours, we instantly delete your uploaded and/or converted files. Your privacy is guaranteed 100%, and no one has access to your information.